• Strong cross disciplinary abilities in art and engineering
• Thinking creatively to resolve challenges and limitations
• Attentive to visual and technical details
• Anticipating needs to streamline pipelines and increase productivity
• Strong multidisciplinary communication skills
• Working with minimum supervision, individually, and collaboratively
• C#, C++, C
• Python, MEL
• Autodesk Maya, Autodesk Mudbox
• Adobe AfterEffect, Adobe Photoshop
• Unity3D, XNA, UDK
Bachelor of Science '11-'13
Computer Game Development 3.85
Associate in Applied Science '08-'10
Digital Media - 3D Animation and Game Development 3.63
Tetrapulse by The Amiable
Programming, Modeling, Rigging, Shader scripting
Involuntary Runner by Team Dads
Modeling, Texturing, Rigging, Animating, Programming
Groovy Tuesday by DGE4
Rigging, Scripting shaders, Modeling, Programming
Zombie Yoga by Lab707
Programming, Modeling, Texturing
Cleft Palate Research - Beckman Institute, UIUC
Scripting in Maya, Programing in Matlab, Modeling, Texturing, Animating
6/13-Present The Amiable
Create a multiply player game, Tetrapulse, in which your health is your ammo. Develop code and visuals for feedback, controller support, and gameplay elements.
6/13-10/13 Eight Bit Studios
Develop code for UI and gameplay elements of the mobile game Box-O-Zombies.
3/13 - 6/13 Young Horses
Create environment and prop art assets within the stylized 50's modernist world of Octodad: Dadliest Catch.
6/09 - 8/11 Beckman Institute at University of Illinois
Create scientifically accurate visualizations of anatomical organs of the inner mouth, throat, and head from scientific research into the muscles movement of the soft pallet during speech with scripting and art.
I'm really excited to join a development team, and begin working on games and technology that are innovative and awe-inspiring. I enjoy working as a contributing member of a team, and am able to work autonomously. With a strong multidisciplinary background and abilities, I am able to creatively solve many challenges in art and engineering. I usually consider myself a technical artist with engineering tendencies, but I enjoy everything from tool and systems development to rigging and shaders to modeling and texturing.
Outside of games, I enjoy reading fantasy novels containing plenty of magic, swords, and myth. I also love to get outside to ride a bicycle or join a pick-up game of soccer.